I shall use the following points as guidelines to produce a strategy:
·
The product must have highly sought after benefits and
enough potential customers to make the offering economically viable
·
A substantial number of perspective customers must be
ready and able to purchase and use the product to justify market launch
·
The new product must offer the customer greater value
than alternative offerings
·
The most important differentiator of new product launch
is the strength of the new product launch strategy - even more important than
the actual product attributes. [Source]
I intend to use facebooks social aspect to spread my game
across facebook, firstly I will need a page holding information and pictures
which will be simple enough to create. Whilst I do have a target audience I
don’t want to limit my reach to only them, but have it spread quickly reaching
as many profiles on facebook as possible using facebooks social mechanisms to
do so.
Facebook’s Social Mechanisms

Facebook use’s certain
mechanisms to try and group people with similar likes, friends and apps I
intend to make full use of this feature to saturate facebook with pages related
to my game offering large amounts of in-game currency for people who “like” the
page (with a normal facebook account you would be referred to games, apps and
pages that any and all of your “friends” have liked) or refer their friends but
I want to take this strategy further and appeal to peoples competitive nature
by creating a worldwide facebook “Event”. At this point we will have the launch
page for the pre-launch event up and running, the next part of the strategy is
how to get this event advertised and joined by the target audience allowing it
to spread further to anyone who is a friend of the target audience increasing
the possibility that the non-target audience will join the event.
(The event should be
advertised for two months by the Zynga top 5 games before it begins to gather
enough interest and run for two weeks to allow the users to spread the event
through the “six degrees of separation” with the game launching a week into the
event)
Advertising & Audience Awareness
|
Game
|
Monthly Active Users
(Oct 2012)
|
|
Chefville
|
22,300,000
|
|
Bubble Safari
|
20,700.000
|
|
Farmville
|
12,800,000
|
|
Farmville 2
|
43,500,000
|
|
Castleville
|
11,300,000
|
ChefVille, Bubble
Safari, FarmVille, FarmVille 2 and CastleVille are the top 5 games that meet
the same criteria as our game, all with the same target audience and luckily
for us owned by Zynga. This means that the games with the most use have been
added to these users’ accounts allowing for them to promote and advertise
directly to the user’s pages. With these 5 Zynga owned games we can easily
promote the pre-launch event amongst the target audience quickly reaching
millions of active users.
The following are typical of
the answers given in our qualitative survey:
|
This is the information is the
bases of the pre-launch competition, referral bonus and liking bonus with 82%
of the users wanting free in-game currency
|
[1]How would you improve
this game?
“Free in-game currency”
|
With the information gained from
these two question we discovered the social aspect plays a large part in 78%
(74% of [2] 80% of [3]) of users enjoyment and discovery of the games, with
this we formulated the strategy to spread the promotional event through this
social link.
|

[2]How often do you play
these games with friends?
“Every time I play, there is always at least
one of my friends on”
[3]How did you learn about
these games?
“Facebook spam from my friends and family”
|
These findings supports the
secondary research we gathered on research strategy, we have used this
information in offering a year’s free in-game currency (500 coin per week) to make the customers feel that there is
the possibility of “greater value than alternative offerings”
|

[4]When would you buy
premium content?
“When it’s at a reduced price or not at all”
[5]How much would you spend
on premium content in a year?
“Form nothing to about £10”
Six Degrees
of Separation
Six degrees of separation is
the theory that everyone and everything is six or fewer steps away, by way of
introduction, from any other person in the world, so that a chain of "a
friend of a friend" statements can be made to connect any two people in a
maximum of six steps. [Source]
(Illustration of the six
degrees of separation)à
This rule applies even more
so to Facebook with people at the other side of the world being just a friend
request away and even if you could not become “friends” with people you don’t
know, the strategy would allow for the event to spread at 5x the rate of the
normal rule by starting from 5 sources (the top 5 Zynga games). Not only do the
Zynga games increase the rate at which the event spreads through Facebook but
the event itself is designed to increase this rate with the users competing to
refer as many friends as possible to win the year’s free in-game currency (500
coin per week).
Summary
In summation the strategy
will:
·
Have highly sought after benefits and generate enough
potential customers to make the offering economically viable, through a
well-advertised competition offering a year’s free in-game currency at no large
cost.
·
Gather a substantial number of perspective customers that
are ready and able to purchase and use the product to justify market launch by
using the social mechanisms to spread the event using six degrees of separation.
·
Make the new product seem to offer the customer greater
value than alternative offerings with the chance of a year’s worth of free
in-game currency (500 coin per week)
·
Increase the momentum of gathering user interest
offering bonuses for game referral, liking of the game and joining the event
which is sped up by facebooks “six degrees of separation”.
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